white can focus on the f7 square, the black Bishop is a little cramped
0-0 which lines up the R+Q with f7 - except that black's knight is blocking
- and the black Bishop is defending
Queenside castling for white seems more suitable, except for the missing a-pawn
Queenside castling would free our Kingside pawns from defending the King
to bulkl a Kingside pawnstorm
black's setup is quite defensive - waiting to see what white will do, and taking
advantage of any errors. Of course if there are no errors then white will
certainly do better
most efficient is mate-on-the-move
Re8 checkmate
note that white's Bishop is pinned, the Knight covers an escape-square -
as well as protecting the Rook on e8
the pawn on e4 is very important too, this is an example
of peces working together
Qxe5 checkmate - note the mate doesn't work without the Queen; Bishop
and one of the Knights. The other Knight (the one on f7) was important
to allow the Queen in - since in the game the king was on d6, and even
though moving the King back to e7 was not the best,
the mate was not forced
much of the game is instructive : it follows on the next page
1.e4 e5 2.Nf3 Nf6 3.Nc3 Bb4 4.Bc4 Nc6 5.d3 0-0 6.0-0 Re8
7.Nd5 Ng4 8.Ng5 f6 ?? 9.Nxf6+ Kf8 10.Nfxh7+ Ke7
.Na5 12.Qh5 Kd6 13.Nf7+ Ke7 14.Qxe5# 1-0
Notes to page 1
black should have looked where the threats were
White's last move most importantly exposed an
attack onto the Knight on g4
black's last move may look like a counterattack
but really exposes great danger
look, for example at the discovered check when
the Knight on d5 moves
the strongest choice
Kh8 met by Nf7 mate
not the best of moves too late to run
Nxc4 or Nc3 were needed
bringing another piece into the action - also if the
checkmate disappears, then capture the Queen
Notes to page 1
the final mistake - alternatives were extremely painful
eg :
13...Kc6 14.Nxd8+ Rxd8 15.Qxe5 Nxc4 16.dxc4 d5
17.exd5+ Kb6 18.Qe3+ Ka6 19.Qb3 b6 20.Qxb4
4 & 5
are almost identical - just differing in the position of the a & b pawns
the secret being white pushing the b-pawn, which frees the a-pawn
to race up for a Queen
In #4 white wins the race - in 5 black wins the race
6 & 7
#'s 6 & 7 are identical in terms of
white's race for a Queen
Notes to page 1
when white and black are racing for a Queen, it is often important to note if one
or the other will Queen-with-check
you can take note of this at a much earlier stage -
not just when the race is nearly over
whoever moves 1st, white will win, since white Queens with check and
wins black's pawn/queen via a skewer
note that rather than nuisance checks by white, white's best place for the
Queen is h1 therefore blocking black's chances of promoting the pawn and
then moving the King over; black will have to retreat; white
scoops the pawn up and is left with a basic mate with King and Queen